There it is. Very similar to the previous category. Mods like JK'S all in one, divine cities and the marshlands should go here. I recommend putting rdo and crf above haste. Top to bottom. A mod that adds a quest to the game should go here. I've decided to explain the logical load order by breaking down each section, giving examples and other helpful tips. Mods like girly animation and Dualsun should go here. Vice versa, some mods can go anywhere in your load order and not cause any issues. Examples include 60 fps menus- natural interface and Skyhud. Just load it underneath MCoW. Any mod that edits the map should go here. I go over it with you in this video. Various patches are present in this load order where needed I even had it checked for errors over at Tarsh Gaming Discord who are basically an authoritative bunch on all things Skyrim modding for Xbox. With that said, lets get into this explanation. Magical College of Winterhold. Foundations is one of them. Self explanatory. Any mod that overhauls weather, the sun, the sky or night should go here. NOTE any mod that adds anything bigger to multiple locations that aren't lampposts, lanterns, trees, signs, bridges etc shouldnt go here: they go lower. True storms and far better sun are good examples. I wish I could figure it out. Edit: My Current LO. Realistic damage, wildcat and fatality are examples. Any lighting mod or a mod that changes an interior should go here, lighting mods above decorating though. There are a few categories in the LLO that are unclear. NOTE that map mods do not go in this section- they go a lot lower. I forget exactly how to do it, i finally hit the right keys once to do it, but I can't remember which keys. After uninstalling all your mods, clear the reserved space, and hard reset your xbox by holding down the power button until it turns off. Happy Modding! This is often done for compatibility issues or simply so a mod can be partially overwritten if needed. install your mods; let LOOT sort your mods automatically Mods with specific instructions from the MA should go here. Remember this. You cannot change the positions of these. Clever levelling and 50 pct more perk points should go here. Unofficial Skyrim patch. I've been fighting with this too long. And h.a.s.t.e. We ask that you please take a minute to read through the rules and check out the resources provided … This can be due to them being a WiP, a dirty mod, or conflicts with another mod. This load order can be configured by its default or by replacing/adding many mods which enhance your favorite type of playthrough. If you want specific help with your order, post all of the issues you're having and ill walk you through how to order, diagnose problems to find culprits and whatever else you need. Remember here, the mod lower down takes priority, so if you have two mods that change the same thing, the bottom one will take priority and will change the item. This is called a "mod conflict". This all in one version was supposed to have less issues, but it's still present. I moved iNeed under it and everything works fine now. Its a matter of opinion where to put these; I've found putting any mod that has any form of craftable items here. Any mod that changes the idle position or any animations should go here. Self explanatory. So I went back to a more vanilla-style overhaul. ELFX, RLO and Modified inns are examples. You cannot change the positions of these. Should I wait and maybe activate Skyrim Unbound later, because I can't seem to start the game and continue no matter what I try at this point. Best bet right off the start? One question: Why did you choose to use the minimalistic version of EnaiSiaon mods? I think there's something wrong with my Skyrim because I ran out of space after installing Skyland AIO. Landscape fixes for grass mods is the most famous one, and is a mod i highly recommend using if you use a grass mod. We are a helpful and friendly community dedicated to information, help, and sharing Xbox One Skyrim Mods! No More Dangling Swords (just moved it here to test it out). FOUNDATIONS: There are a few categories in the LLO that are unclear. NOTE: I have added some mods in bold, these mods are optional and I will tell you what to remove instead of it if there are compatibility issues. The biggest section of your load order most likely. lol. I had to spend a lot of time figuring this out but both sounds of Skyrim and most weather mods make cell edits, so without a patch you’ll either get the new music, OR the new weathers. Welcome to Skyrim Mods Xbox! Any mod that changes skin/skeletons should go here. At my wit's end. Mods like lampposts of skyrim, unique bridges, divine forests and point the way are examples. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "Mod Load Order Info". Easy enough to understand. They're compatible and very awesome but can also overwrite a lot of things in a lot of sections. New comments cannot be posted and votes cannot be cast, More posts from the SkyrimModsXbox community. Hence the reason I created a section for it where other mods are in a position to overwrite it. Let me know how it works out for you. This makes the load order more modular for people that want to add/replace some of the more popular mods. There is a decent amount of abbreviations, acronyms and terms for Bethesda's 5th installment of The Elder Scrolls. 50pct More Perk Points. Craft everything. Okay, here is my load order to make Skyrim beautiful/gorgeous along with improving gameplay significantly: Unofficial skyrim patch Jurgholm The warrior after death The midden: expanded EasierRider's dungeon pack Domesticated wild horses Hold riders [Ps4] respawnable mercenary Legendary creatures Civil war border camps Fortified city exteriors Sadly it means all your mods will be deleted as well. Alternate Start: Live Another Life. Anything that changes a vanilla texture goes here. Various patches are present in this load order where needed, Reliquary Of Myth - MorrowLoot Ultimate Compatibility Patch [XB1] Only to be used with both mods, Enhanced Lights And FX [XB1] Read the bottom notes on ELFX, ELFX - Enhancer [XB1] Optional, requires Enhanced Lights And FX (not the exterior module), Enhanced Lights And FX - Exteriors [XB1] Read the bottom notes on ELFX, Sounds Of Skyrim - Complete Edition [XB1], Vivid Weathers Definitive Edition - A Weather And Visual Overhaul For Skyrim SE Remove all mods in the weather section and remove 8k Stars and Galaxies. [XB1] I don't recommend it, but if you can't live without it: Remove player blink fix and better crime report radius, CCO - Diverse Races And Genders By Syclonix, CCO - Dynamic Skill Progression By Syclonix, [XB1] Dynamic Camera Add proper aiming too if you use this mod (located at the bottom), Even Better Quest Objectives - EBQO [XB1], Even Better Quest Objectives - Paarthurnax Dilemma Patch [XB1], Cloaks & Capes [XB1] You might want to remove BFQ if you find the clipping annoying, Face Masks Of Skyrim [XB1] Nice addition to cloaks and capes, Ineed Filling waterskins from lakes and rivers does not always work if used with cathedral water overhaul, if you experience this, place Ineed under water mods, Realistic Needs And Diseases Alternative to Ineed, Patron: Realistic Inn & Carriage Prices [XB1] Redundant if you decide to use haste, Andromeda - Unique Standing Stones Of Skyrim [XB1], Morningstar - Minimalistic Races Of Skyrim [XB1], Growl - Werebeasts Of Skyrim [XB1] Can cause issues because it does not fully work with USSEP, Perk Points At Skill Levels 50-75-100 [XB1] All three perk point mods can stack with each other, Vokrii - Minimalistic Perks Of Skyrim [XB1], Clever (Immersive) Leveling Cannot be used with Vokrii, needs a patch for Ordinator, Ordinator - Perks Of Skyrim [XB1] Remove Vokrii and replace the Apocalypse patch for the Ordinator version, Clever (Immersive) Leveling For Ordinator Patch Only use with Ordinator, Apocalypse - Vokrii Compatibility Patch [XB1], Apocalypse - Ordinator Compatibility Patch [XB1] Use this if you replaced Vokrii with Ordinator, Morrowind Miscellania Overhaul Any changes to potions (even textures) will overwrite the potion changes from this mod, Morrowind Miscellania Overhaul Morrowloot Ultimate Patch, Summermyst - Enchantments Of Skyrim [XB1], Heavy Armory - New Weapons SE XB1 Edition Patches for MLU and Summermyst provided, Heavy Armory Enchanted By Merrymac Xbox One Port Only to be used with both mods, applies Additions from Summermyst to the Heavy Armory additions, MLU + Heavy Armory Patch Only to be used with both mods, Skyrim UnLeveled By OperatorCactus Needs a patch for Know your Enemy, remove less aggressive animals and place BFQ above no radial blur, Reliquary Of Myth - Artifact Overhaul [XB1] Largely overwritten by Old Kingdom Weapons, so don't use them together. So yes, if the Bethesda recomended order isn’t working, the reddit one will likely work better. Then moving the ebqo+crf patch just under the original ebqo. Unofficial Goblins Patch. We are here to help each other so everyone can enjoy modding Skyrim. I followed the guide installing the correct mods for my preference but still... You might have to clear the reserved space for the game. If you're going to ad's multiple player homes to your list, do not activate all of them for every character. This is another confusing one. RDO - USSEP Patch. Remove run for your lives if you use this, Immersive Citizens - ELFX Enhancer Patch [XB1] Only to be used with both mods, Holidays (XB1) Amazing, but not updated. It took me a while to do all that, if anyone has any questions/ improvements to this post feel free to ask. Unofficial Skyrim Special Edition Patch [USSEP] [XB1], Frostfall: Hypothermia Camping Survival [XB1], H.A.S.T.E. NOTE this doesn't include combat mods; immersive citizens is an example for this. I'd say for this section, any mod like OBIS that changes enemies loot in particular should go here. This is a tricky section though. Master files are mods that have a fixed place in the load order. Any mod that changes NPCs hair, eyes, teeth, eyebrows, ears, noses and presets should go here. I personally place city overhauls here, but you could argue they go in the multiple area edit section. Use LOOT. The above load order is an easy example for new players, I don't give crap if you agree or not agree, I'm giving out the example from Reddit that follows a basic load order for newbies, especially the ones that list 100 mods then ask people please set my mod order :-} It functions perfectly in this spot. I'm currently in the process of reworking this LO to improve overall performance. It's very well possible that you see mods placed in sections where they shouldn't. Regardless if you decided to skip the guide or went through it as thoroughly as you could, below is my load order that works 95% smoothly for 50-130+ hours between a couple play-through’s. Once you've installed all your mods, hard reset again. Also, fatality combat overhaul could replace almost every mod in your combat list, saving several esp slots, but that’s much more subjective, just a little suggestion. Foundations is one of them. Obviously there are other things that explain the LLO, such as a video by Tarshana and spreadsheets, but i feel these are harder to understand than a simple text post. I have read multiple Forum postings on bethesda.net and Reddit. Any mod that adds immersion, or NPCs like immersive patrols or Landlord should go here. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. If a mod adds a follower that is voiced/ different from vanilla, it should go here, for example Inigo, Sofia and Lucien. Load Order (probably wrong, if so please correct me): USSEP (365.63mb) Color patches remover (1.13mb) A Quality World Map - Vivid with Stone Roads (19.37mb) SMIM - Noble Skyrim Edition (377.06mb) Noble Skyrim - Main Cities (614.46mb) Noble Skyrim - Dungeons (374.80mb) Noble Skyrim - Clutter (139.71mb) Noble Skyrim - DLC Dragonborn (111.80mb) NOTE that this doesn't include spell animations, OR mods that add quests which also include new spells. The one I linked in the load order is the fixed version. Apocalypse is a good example of a mod in this section. Any mod that overhauls combat/ NPC AI in combat should go here. My major and hopefully last dilemma is what load order should I set up for Requiem and Skyrim Unbound? load order is easily changed in the Plugins tab. Any mod that changes multiple areas to a larger extent than trees, lampposts etc, on the map go here. I know that some FPS drop is normal in heavy areas like these, but this is more than that. If two mods change the same thing, the mod lower in the load order will take control. NOTE some quest mods like Falskaar are master files that cannot go in this section. Any mod that adds or changes grass should go here. The lowest mod takes priority. Grass Field by tamu75. Reasoning is that CRF adds basically vanilla content so you want your other mods to apply on top of it, thus load it as high as possible. I bought SE for the mods. The Load Order For Beginners and Advanced Users by Tarshana, definitely. Can be used with True Storms, a patch is available, Vivid Weathers Definitive Edition To Special Edition - Conversion Optional filter removal for Vivid Weathers, works with the True Storms patch, Wander - A Weather Mod (Original Edition) XB1, True Storms Special Edition [XBOX] - Rain Thunder And Weather Redone Conflicts with Minty's, but not fully incompatible, Kyne's Weather True Storms Patch Covers patching for the entire Kyne's weather setup, Vivid Weathers - TrueStorms Merged Compatibility SSE - Surreal If you decided to use the Vivid + True Storms weather combination, Obsidian Mountain Fogs (Frog Free Version) Can be added to Vivid Weathers and True Storms, Wonders Of Weather| By Isoku [XB1] Mostly compatible with other weather mods, The Great Forest Of Whiterun Hold Added here because I know some people just love forests, but it's also very heavy and can cause various clipping issues due to the many world placement mods used in this load order. I play with mods and was wondering if the load order actually matters and if so what is the best way to sort it? The thing is on PC you would. Any mod that adds something like a weapon, armor piece or chest to a location should go here. Replace the Old Kingdom mods if you prefer other armor and weapon mods. You would then have to redownload your LO. Any mod that adds small items to lots of places in skyrim should go here. NOTE any mod that changes skin should go in the skin mesh section. Perks Beyond Reasonable. Another simple one. Anything that changes perks, like Ordinator or Adamant should go here. The How To never worked well (at least for me) because it's based on the Fallout 4 LO where things work a little different. This ensures mods are deleted properly and ghost space does not exist. You can use autumn of whiterun if you want to flair up whiterun, Bridges of skyrim can be replaced with unique bridges, Remove sleeving skyrim, the OK addon for sleeving and glorious dwarven metal, Remove Divine SMIM and replace it with SMIM essentials, Replace veydosebrom normal for the less version, Remove sounds of skyrim, I'm not sure if I still had it in the list when you downloaded the list, Change 8k stars and galaxies for HD stars and galaxies from catherdral (it's the same mod but in 4k instead of 8k). Hey just wanted to let you know sounds of Skyrim and any weather mod are going to have serious conflicts without a patch. Arthmoor, when asked about rdo placement. Use at your own risk, Wet And Cold Heavy mod, works with this load order but I do not recommend it, Relationship Dialogue Overhaul - RDO [XB1], Even Better Quest Objectives - Cutting Room Floor Patch [XB1], Radiant Quest Marker SE CRF Patch For EBQO [XB1], Reliquary Of Myth - Cutting Room Floor Compatibility Patch [XB1] Only to be used with both mods, Immersive Follower Framework And Overhaul, NPC/PC Facial Modifications, Race Edits and Presets, The Kids Are Alright - Episode 1 By Triptherift Alternative to RS Children Overhaul, this mod is much larger, but also much more detailed, Imperious - Races Of Skyrim [XB1] Remove Morningstar, EEO - Imperious Patch Only to be used with both mods, Better Looking Khajiit - Imperious Compatibility Patch Only to be used with both mods, Interior Lighting and Interior Decorating Mods, Relighting Skyrim By NovakDalton And JawZ, Luminosity Lighting Overhaul - Cathedral Project By JonnyWang13 Remove ELE. Setting the right load order for your mods is a crucial step to enjoying a stable modded game. But it's a Bear. Beyond Skyrim Bruma 3. Looks like you're using new Reddit on an old browser. For example, I noticed a while ago that they insisted in keeping Ordinator as an Overhaul and recommended to place it high in the list. These mod lists always look great in theory. Correct Load Order for the Following Mods... - posted in Vortex Support: Hi there, Ive been having some trouble getting some mods to work together using Vortex, this is actually my first time using Vortex as I havent played Skyrim in a while. So you'll need to override this by manually moving RDO before CRF. Alternate start, any water mod and TPOS2 are examples. You're completely right. Other armor and weapon mods do not really conflict, they'll just overwrite where the same item is affected.
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