I've spent a few hours creating a new wiki for NuclearCraft over at https://ftb.gamepedia.com/NuclearCraft I chose this wiki since the other one is terribly out of date and I wanted a fresh start. Is there a debugging tool to boost the temperature of a fusion reactor? Rename RadAway to AntiRad to avoid copyright problems :P, I actually don't think I should have much of a problem here, as I found there exists an entire company called Radaway that does shower-related stuff :P. As you've implemented it, plasma is very cool but... plasma doesn't work that way :) Perhaps change it to create a TNT or super-creeper-sized explosion at the electromagnet that breaks? It was written to help players to get accustomed to NuclearCraft. There is now a chance that unpowered e-magnets adjacent to plasma will explode instead of simply 'corroding' away, and the plasma effect has been updated to be less laggy :). There exist a Superconducting Electromagnet, and a Superconducting Supercooler. I think it's fair to break some of the electromagnets. Then place water inside the accelerator so that particles will smash into the water (the accelerator ring can be fitted with a hopper and chest for easy retrieval of Strange Matter). Magnesium, combined with boron to produce magnesium diboride, is used when setting up a particle accelerator. The fission reactor is a type of nuclear reactor where one can place Fissile Fuel Rods within to start nuclear fission. It is intended to be used in mod packs to provide power for your activities. nuclearcraft redstone control. Report. A fully assembled, 30x30 block unpowered accelerator with a Particle Accelerator block installed. The reaction will heat up nearby water blocks and start turning them into steam. The active coolers are the only ones that can be used to cool fusion reactors - the passive and superconducting coolers will not do anything. Large accelerators are used for basic research in particle physics. I watched your 2.4 video when you mentioned the 'corrosive' effects of plasma. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. » nuclearcraft fusion reactor design | A Yacht Club for Captains and Mates There's absolute tons of Thorium lying around and it works just fine. Putting in Empty Cells and matter in the two free slots within the Particle Accelerator block's GUI should begin to produce 125 milligrams of Antimatter over time. Once one explosion has happened, all the pressure from the ring is gone, so there shouldn't be more explosions, thus preventing the loss of the entire reactor. A redstone signal can be supplied with any valid redstone signal source, such as a lever or redstone block. I guess you mean in the GUI? Accelerator driven Subcritical reactors This mod is an addon to Nuclearcraft (Overhaul) Each ring can be composed of as few as 4 blocks, each surrounding the center empty space. Do passive coolers work on a Fusion reactor? Do other reactions generate more heat? Already on GitHub? Sign in Each fuel has unique values for Duration, Power and Heat. In the past linear accelerators could be used to smash particles into each other, however this is no longer viable. Take your favorite fandoms with you and never miss a beat. An accelerator structure is composed of a line or loop of 3x3 vertical hollow rings of electromagnets or electromagnetic glass. I could have break the reactor while its was redstone signal. The accelerator will not work unless a minimum of two items for acceleration are loaded into it, if only one item is loaded the particle will disappear shortly after generation. I simply set up a Comparator and it autoregulated at around 93%. KingTriaxx said: Why would I waste Uranium? However, Uranium Ore, Uranium Rodsand Yellow Cakealso emit radiation, even when in your inventory. nuclearcraft melter tutorial. The plasma effect you've created would probably go very well for molten-salt reactor meltdowns. Even though accelerators function at any input voltage, higher voltages (up to 480 volts) make for more efficiency. Larger multi-block accelerators are more efficient and can reach 100% faster, and a minimum radius of 30 blocks is required to produce antimatter, putting the actual accelerator rim at 59x59 blocks. You signed in with another tab or window. Unlike Extreme Reactors, NuclearCraft takes a semi-realistic view, introducing radioactive isotopes, multi-step chemical processes for crafting and realistic nuclear fission and fusion byproducts. It works by accelerating charged particles (electrons) through sequences of magnets until they reach almost the speed of light. These fast-moving electrons produce very bright light, called synchrotron light. Increases speed by X% for a Y% increase in power. Add the effects of the Speed Upgrade E.g. Published by on December 10, 2020 on December 10, 2020 I'll put out a video about it and other bits and bobs soon, and I'll switch up the links to send players to this new one instead of the old one :). I created a radius-9 Fusion Reactor and simply didn't need any coolers. As you've implemented it, plasma is very cool but... plasma doesn't work that way :) Perhaps change it to create a TNT or super-creeper-sized explosion at the electromagnet that breaks? Am I correct that these are for a Particle Accelerator? License MIT License … Do Superconducting Supercoolers work on a Fusion reactor? Is there a debugging tool to boost the temperature of a fusion reactor? Is that still a WIP or can it be built? It … The particle accelerator is normally safe to work around without protective gear, however, the exploding particle (either due to collision with an object or a missing electromagnetic block in the ring) produces a small burst of Radiation around it. Successfully merging a pull request may close this issue. Question: would it be possible to have a setting for this, similar to how in AE2 you can turn the whole channel system off in the config, or something? Again, simply using a comparator brought it into a very stable mode. Do other reactions generate more heat? A synchrotron is a type of circular particle accelerator. Strange Matter is more difficult to produce and only occurs occasionally. Am I correct that these are for a Particle Accelerator? The item/block icons don't work at the moment as we're waiting on some technical issues to be resolved. I would argue that the rate is more important than the absolute amount of energy per operation in most cases. An LHC ring-style particle accelerator is required to generate antimatter, as the particle travels it gains velocity at the cost of power. For those of you who are not aware, the NC overhaul has begun, and there are already builds available to download on the new CF project page! By clicking “Sign up for GitHub”, you agree to our terms of service and The Particle Accelerator is a work in progress as of 1.7. An electrostatic particle accelerator is one of the two main types of particle accelerators, in which charged particles are accelerated to a high energy by passing through a static high voltage potential. A multi-block accelerator can be converted into a Strange Matter generator by placing an electromagnet inside the accelerator at the very end of the ring, just before the accelerator block. Pages using duplicate arguments in template calls, https://voltz.fandom.com/wiki/Particle_Accelerator?oldid=20387. I can't see an Accelerator Core so I'm assuming it's a WIP. They begin their acceleration in the ring when the magnetic field is small. Instant LHC with a fusion reactor powering it. I was only fusing Hydrogen and Lithium-7. The Particle Accelerator fires particles at high speed into a multi-block accelerator ring made up of Electromagnets or Electromagnet Glass. As of yet, I only have vast clouds of ideas about how it will work, which will hopefully condensate as I near the time to begin implementing it. The Particle Accelerator block is then placed within the ring so that particles are fired into the accelerator and can complete a full lap. Tutorial on setup and use of anti-matter explosives. It is then continued to make a hollow tube in a square shape. February 13, 2021 in Launch. Yes, those will be for the accelerator - is it currently not available for 1.10.2 and above, but will be... one day... :P Ok, will close this as all of the suggestions have been implemented, plus or minus a few differences. I was only fusing Hydrogen and Lithium-7. Particle accelerators require four things to function properly. After completing the structure, removing a block from the middle of a ring (Relative to height) and replacing it with a Particle Accelerator block should create a valid particle accelerator. NuclearCraft: Overhauled Mod is one of the Technology Categories alongside Energy, Processing, Ores and Resources in Minecraft Mod and creates on Aug 22, 2019. The only info about the accelerator ever was in a YT video I made a while back, but even then the accelerator only had placeholder mechanics. Either by a malfunctioning Nuclear Reactoror Nuclear Explosive. A Nuclearcraft addon that aims to bring particle accelerators and particle physics to minecraft - Lach01298/QMD Do you have any documentation on particle accelerators yet? I'd like to clarify the use of a few blocks, please. (edit: Nine hours later... my Boron-11/Boron-11 reactor was at about 94% efficiency and heat nudging the red. Even though Fusion is nice to have, i dont really want to use it anymore. What's the purpose of coolers on a Fusion reactor? Nuclearcraft had … The official subreddit of Modded Minecraft. The consequences of mistakes are less cinematic than in other reactor mods. CurseForge Page:https://minecraft.curseforge.com/projects/nuclearcraft-mod Add the energy requirement for base operations of machines to the JEI GUI. Will have to work out how to do this, but would the power consumption rate in the GUI energy tooltip be good enough? I can't see an Accelerator Core so I'm assuming it's a WIP. The particle accelerator will have two uses - as a synchrotron or as a collider - these will be used to create synchrotron radiation and new elementary particles, respectively, which in turn will have other uses. The accelerator can use any material and will begin to accelerate it once powered and receiving a redstone signal. In order to build a multi-block particle accelerator, a large ring of electromagnets must be built with a diameter of 3x3 and the middle left empty (only the top, bottom, left and right of the particle's path need to have electromagnets, forming a plus shape with the middle block missing, more can be added around it for aesthetics). privacy statement. I have to say I was pretty blown away by the amount of info already there when I first looked through it a few days ago. So still not sure of the value of cooling a Fusion reactor!). the Alloy Furnace uses 8000RF per operation. The text was updated successfully, but these errors were encountered: First of all, thank you so much for your work on the new wiki page. New Wiki and a question on Particle Accelerators. Add a power upgrade that increases the energy transfer rate and buffer size to compensate for the speed upgrades. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Such a thing does not exist explicitly, but raising the heat generation variable in the configs to the max value of 255 will massively increase the rate at which the temperature goes up :). It's really only meant to be a mechanic for the super-keen players who don't mind doing a bit of maths and experimenting to find out exactly what rate of fluid supply is required to absolutely maximise the efficiency. It will be built in a hollow 3x3 configuration with Electromagnet Supercoolers on the corners and Superconducting Electromagnets on the sides. Do you have any documentation on particle accelerators yet? There exist a Superconducting Electromagnet, and a Superconducting Supercooler. to your account. I think it's fair to break some of the electromagnets. They need to be placed on the diagonals of the fusion ring. The Nuclearcraft Reactor looks like how Atomic Science used its Particle Accelerator. Creating infinite energy from water is kinda boring, thats why i want to go Fission. Have a question about this project? What's the purpose of coolers on a Fusion reactor? NuclearCraft is a tech mod that focuses on generating power using nuclear reactors. Care should be taken when producing Strange Matter, as each exploding particle will produce radiation. Project ID 226254. Once again, thanks for the work on the wiki :). Updated Oct 7, 2020. Particle accelerators require constant power to function and can produce either Antimatter or Strange Matter. I created a radius-9 Fusion Reactor and simply didn't need any coolers. This mod is designed and developed by tomdodd4598. Sure, sounds good :). I set up a reactor in creative to test different fuels but it's going to take a few hours to get up to speed! In order to build a multi-block particle accelerator, a large ring of electromagnets must be built with a diameter of 3x3 and the middle left empty (only the top, bottom, left and right of the particle's path need to have electromagnets, forming a plus shape with the middle block missing, more can be added around it for aesthetics). How about a little tooltip saying 'Isotope of ___'? E.g. They are not required, no, but if you want to squeeze that last 6 or 7 percent of efficiency out of your fusion fuels then it is possible using a certain number of active coolers. A Nuclearcraft addon that aims to bring particle accelerators and particle physics to minecraft Credits: tomdodd4598 For making NuclearCraft Raw data Go to crashes Add buffer sizes to GUIs so that users can see things like the Alloy Furnace buffer currently holds 8300RF of 32000RF max. It is used to cool Particle Accelerators through its continuous consumption in a Electromagnet Supercooler. You are safe from the radioactivity when they are placed in chests and Cratesthough. Matter goes into the top slot and can be anything, which is consumed to create particles. The plasma effect you've created would probably go very well for molten-salt reactor meltdowns! Once velocity reaches 100% the particle will be converted into a small amount of antimatter and the next particle will be launched. Total Downloads 17,705,381. Particle Accelerator [1.9f] Two Solid-Fuel Fission Reactors [2.12] Fusion Reactor [2.12] Fusion Reactor and Machines [2.12] Decay Generators [2.12] Solid-Fuel Fission Reactor [2.12] Molten Salt Fission Reactor [2.12] Heat Exchanger Setup [2.12] About Project. I simply set up a Comparator and it autoregulated at around 93%. Perhaps add the word Isotope to the isotopes to help with JEI searching. I set up a reactor in creative to test different fuels but it's going to take a few hours to get up to speed! The accelerator can use any material and will begin to acce… A particle accelerator is a machine that uses electromagnetic fields to propel charged particles to very high speeds and energies, and to contain them in well-defined beams. Particles accelerated in a large synchrotron are commonly injected by a linear accelerator and are steered into the ring by a device called an inflector. We were certainly having some problems with the last one (huge swathes of text being translated permanently into Russian, for example :P), so it's nice to have a fresh start. Is that still a WIP or can it be built? Created Dec 18, 2014. The Particle Accelerator block is then placed within the ring so that particles are fired into the accelerator and can complete a full lap. To become immune to radiation sickness, one can wear a Hazmat Suit. Once one explosion has happened, all the pressure from the ring is gone, so there shouldn't be more explosions, thus preventing the loss of the entire reactor. 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Produce either antimatter or Strange Matter a square shape i want to use it....
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