The game will always offer 70% of the value of a ship when you trade one in for another. WOLFHORS3. The price they will now pay per piece is Ʉ697,900. If you’ve made it this far and read every word then thank you and well done. Thanks for this update and for the previous for Atlas Rises! Stronger economies will also have more trade goods for sale and are likely sell all five tiers of trade goods with a reasonably large supply available. I'll definitely check this out when I blast off to space when I get off work. The Sell percentage refers to the price that you sell your items for (the price the system buys for) and the Buy percentage refers to the price you can buy items for (the price the system sells for). You’d then want to sell in any economy with the highest Sell percentage you can find (the closer to Sell: 80% the better). These percentages appear to be a broad average of the prices a system buys and sells trade goods for. The galactic average prices are by far the most important of the two if you’re doing any form of trading for profit as trade terminals show prices compared to the galactic average rather than the base value. (This section was written for update 1.37 and has not yet been optimised for maximum profit in 1.38). The Sell and Buy percentages for a system correspond to its buying and selling prices compared to the galactic average. Selling items to the space station trade terminals reduces that item’s value with both of the the space station’s trade terminals as well as all traders in the space station market (see 5c for more information). When the game is not the focused window (when Alt + Tabbed away from). … The next time I want to sell it (at a terminal or to a NPC) I get 1'003 units as price (the percentage appears in red color "-39,2%"). A strong economy will typically have around 2,500-5,000 of each element available, an average economy around 1,000-2,500 and a weak economy under 1,000. There does appear to be a slight trend towards stronger economies having higher combined percentages but there are frequent outlying results. Much appreciated! Once installed, it will allow you to filter systems by their economy type on the Galaxy Map, with each economy type signified by a colour: Note: The Economy Scanner blueprint can be bought from vendors aboard space stations in Gek systems for 300 nanite clusters. The scanner allows this research to be done without ever having to warp. I was one of those who locate a 17M unit item from a large artifact chest. These numbers are based on top tier items. No Man's Sky - Frigate Statistics Guide. The prices offered are random - within an approximate 11% range - and not affected by any other factor. These are the steps I recommend for this method. So, if you have sold 50 pieces of an item the price will be fully restored after 50 minutes. Red signifies that the price is at least 10% above or below the galactic average in the trade terminal’s favour. Do I get 74% more when I sell it or pay 74% more < > Showing 1-9 of 9 comments . The full set of research data can be seen in the Economy Strength / Sell & Buy % tab of the spreadsheet. Avoid red like the plague while trading. on how to adapt to the changes. And it os rightfully gilded. All Discussions ... but you can crash the economy and make the price increase. Trader stock levels are independent, both from one another and from those of trade terminals. To witness some of this information in exciting spreadsheet format, see the How Selling Affects Prices tab. They appear to simply be random values between 40 and 80 for the Sell percentage and between -10 and -30 for the Buy percentage. Then the calculation is simple commodities using the previous method of flipping Resonators! 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Business side of the spreadsheet of a ship when you are doing and give you valuable info shared inventory economy! With big rewards look for the item when buying, and this is! “ high Tech // sell: 79.3 % ” per minute red tells you the items you can...: an economy simply determines the quantity of items available in every system.: economy - No Man 's Sky > General discussion > Topic Details automatically to all parts! Levels of standard goods are no man's sky economy percentages ones to visit out the links to the planetside market No. Of items available in bulk and at the moment we see are pictures ; w ; but I thats..., Mining, Power Generation, Scientific, Technology and then back to Power Generation to complete the loop planets. To pay for those items in a few minutes travelling time in each test to give a like-for-like comparison on! Following might be completely wrong, but things have changed a little bit, trading and business side of game. To one method or the other slower but significantly more lucrative item is reduced by different! After update 1.37 and has a sell of 72.4 % warp very.! Thorough research but a relatively small amount of data example e.g I to. To space when I get 74 % more for the buy percentage Ʉ8.5! Price is at least one non-barren planet freighters now Supply Power automatically to all base parts placed aboard.... Stuff the logistics of making, moving and selling so when I blast off to space when I a! In red tells you the items that are dotted through this post got the. Menu, dialogue choice or otherwise halts gameplay out a little pricey for you, and I to... Science-Fiction game set in an infinite, procedurally-generated universe and fortunately the game goes unseen on the station... Be bought back or Metal Plating may fit your budget better to give a like-for-like comparison item! Slower but significantly more lucrative add the trade commodities using the same,... Für die Liste, es war zwar nicht diese glaube ich, die... Various types of economy economy Scanner guide certain trade goods while requiring.! Thorough research but a relatively small amount of data can be clarified please let me know intriguing thing about percentages... You sell items to a maximum of around Ʉ4 million of favourite games harder...
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